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Unleashing WebGL & WebAudio with babylon.js

During this session, we will see how, thanks to babylon.js, we can easily create and use 3D content associated with sounds directly with JavaScript. We will also see how to interact with DCC tools like Blender or 3DS Max to work with 3D designer. With simplicity in mind we will be able to use complex topics like collisions, physics or even spatial sound with the minimal amount of code!

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